Bad Behavior2 Plugin v2.0.38 Released


complements other link spam solutions by acting as a gatekeeper, preventing spammers from ever delivering their junk, and in many cases, from ever reading your site in the first place. This keeps your site’s load down, makes your site logs cleaner, and can help prevent denial of service conditions caused by spammers.

Michael Hampton, the author of Bad Behavior, has released v2.0.38 to address an issue where a Facebook crawler was inadvertently blocked. Other changes in v2.0.37/38 include...

In rare configurations, the Firefox and Safari web browsers may send the nonexistent “Proxy-Connection” HTTP header. Old versions of Internet Explorer may also send this header in their default configurations. This usually occurs when the web browser is configured to connect to an (obsolete) HTTP/1.0 proxy or has been explicitly configured to use HTTP/1.0 when talking to a proxy, even if the proxy understands HTTP/1.1. This header originated with a proposal made by (then) Netscape which was rejected for inclusion in HTTP in 1998 due to its causing interoperability problems. Bad Behavior checks for this header as it has historically made an excellent indicator of malicious activity if it is seen at the origin server, because proxy servers are expected to strip the header. Because of the slight possibility of blocking legitimate users, this check is now active only in strict mode.

A workaround for a problem with PHP on IIS servers has been implemented. This issue caused various parts of Bad Behavior’s functionality to fail on IIS.

You can update on your glFusion v1.2.0 site by using the Plugin Auto Installer located in the Command & Control -> Plugin administration page.

The Bad Behavior plugin is an excellent tool for protecting your site, please consider making a donation to Bad Behavior's author, Michael Hampton and help further the Bad Behavior development.


by Mark

Mark is the main developer on glFusion. When not doing his real job and playing with his family, he really enjoys working on glFusion and the collaboration with the glFusion community.

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